The more times the mouse sends this information, the smoother your cursor should move across the screen, whether you're in the midst of intense game action or just moving around the 'S NEW GAMING MOUSE PINGS YOUR COMPUTER 8, 000 TIMES A SECOND TO FIGHT LAG STAN HORACZEK JANUARY 29, 2021 POPULAR-SCIENCE. To delete the letter that the. Move a cursor across crosswords. Choose one of the following. In addition a save is automatically initiated by exiting the application. Consists of multiple lines of text. WORDS RELATED TO CURSOR. UNDO: Press this button if.
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Animal Facts -- NOTHING!!!!! If you choose Pharmacology you will get access to better medication and pain killers. If you find yourself in a landscape that has been razed by brain-eating monsters, you will have to make sure that you consume lesser food. State of decay 2 unique skills. Silently open locked doors while crouched. Best State of Decay Traits. There are eight total community skills (all useful), with each one having two specialities you can unlock after reaching level seven. Bright-Eyed Recruiter is actually the same trait as Patient Caretaker.
Self-Promotion -- Knowledge of Influence (Command Centre), +100% Standing Rewards. They do, however, have unique and often powerful benefits. You can however see their skills, including their community or quirk skills, so be sure to select a character with a community or quirk skill you need given your base strategy (and try not to double up on skills too much, having more in one skill offers no benefit except as a replacement upon a death). Sharpshooting (Neutral) -- Increases gun steadiness, bullet penetration and dismemberment. State of decay 2 quirk skills training. Make sure at least one survivor in your community has this for the times you're out looting buildings. The morale boost is also too good to ignore and will allow you to become a leader in the game. This is because there isn't a lot of food to go around. Plus, the two "Neutral" marked skills are still solid choices, even if they are a bit constraining. Improve at latrines, or at power and water facilities. Marathon: Reduced Stamina costs for sprinting. Try updating your preferences again.
Tattoos: +10% Influence Gain, Knowledge of Art, Knowledge of Medicine. If you do take Cooking, take this specialty, as the enhanced feast is the obvious standout ability of the Cooking skill. For my part, I can't decide between Scrum Certification and Sleep Psychology. Survival Master (Skill enhance) at State of Decay 2 - Nexus mods and community. Traits are assigned to characters at character creation and can never be removed or modified in any way. You don't need this. Firearms -- Increases reload speed while decreasing aim sway and shot recoil.
Given that, when this Skill combined with someone who has the Herbalism skill, you can use the Meds you grow to churn out Bulk Plague cures to sell to enclaves at 500 influence apiece. They are usually shown together in the game. Hence, why it's marked as Neutral (although it LEAGUES better than Pharmacology, so take this speciality if you're going to have a Chemistry skilled survivor). State of decay 2 5th skills. 10 Max Carrying Capacity. Keep in mind however that community skill usefulness is heavily affected by your specific base, its built-in facilities, and the facilities you'll add on your own; so while a skill listed below may be "Average" or "Avoid", it still may make sense to pick up due to your base configuration. Scrum Certification -- +50% Build Action Speed, +50% Facility Action Speed, +2 Labour.
Every character has four base skills, all of them useful: - Cardio -- Increases your stamina bar, which allows you to run, jump and swing a weapon. Useful even if you go Hydroponics, as now you can use your Hydroponics to grow Medicine. State of Decay 2: Skill Trees and Progression –. Box mines are useful in taking out plague hearts, but not necessary (remote devices/C4 are much better). Chemistry (Neutral) -- Unlocks the Still facility, and improves crafting of incendiaries (aka more items get crafted for less materials used).
Flying Strike unlocked. Allows crafting of Storage facility mods. Resourcefulness (Great) -- Increased inventory slot and increased consumable stacks. Stealth: Quiet interactions, and reduced visibility to enemies. The one saving grace of this skill is the daily 20 parts you get, though when you think about it, 20 parts isn't very much given that everything else in this skill is extremely sub-par.
Given all this, the Auto mechanics skill is a "big ball of nice to have", but nothing this skill provides is remotely necessary. Since there are only two specialities, unlike base skills, you will always get the option of picking the one you want. Chemistry is one of those skills that has dual benefits depending on the path you choose. Only the improved stamina boon saves this from utter uselessness. Turns out, the Gunslinger skill is your best defence against ferals. Metalwork (Neutral) -- Allows for crafting of masterwork weapons and creating parts from materials.
Meanwhile, Solar Arrays take up a large slot, which is better served by building something else there - if you need power, grab a power outpost instead. These skills, and their known specializations, are listed below. Self-Promotion: +100% Standing Rewards, Knowledge of Influence. Close Combat: Improved fighting and reduced stamina use with close combat weapons (no equipped melee weapon). If you don't, it's much less valuable. Pares very well with the Marathon Cardio skill to keep encumbrances light. So, my recommendation is to get rid of any character that: have a hard limit on skill growth (i. Absent-Minded, which limits you to 4 stars in Wits), will readily cause conflicts (i. Would rate this great if not for bounty of explosive alternatives out there you can make and use against plague hearts. Having the Utilities skill is one of the three heavy-duty requirements for building the Hydroponics Facility (the other two being power and water). It also locks your character in blunt weapons.
Pathology – Unlocks infection-reduction actions at Infirmaries and reduces cost of plague cure. Assault drones are ok, but they're really a poor man's Sniper Support, and you tend not to hit the thing you really need to kill with the assault drone in the heat of battle (hello ferals). Driving+100% Fuel Efficiency, 50% Vehicle Impact Reduction, 50% Vehicle Loudness Reduction. Only then are the stat buffs worth it. To exile, go into your base, and talk to the character to be exiled directly. Infirmary 2 works just fine on its own for recovering from injuries, though Surgery does helps here somewhat in a pinch. Fishing: +2 Food Per Day. Programming (Neutral) -- Allows for the use of assault drones, reduces radio cooldowns, and allows for crafting of box mines. Instant feral deletion (well, technically two head shots on higher difficulties, but you get the point! Still, with a little planning, this advanced skill can be very useful. Powerhouse (Great) -- Reduces stamina costs for attacks, grabs and executes, and allow zombie grapples from the front. Solve all your food problems, and have some leftover for your Stills to create whisky, which can be traded to enclaves for high influence. This will make sure that you don't starve your way to becoming a brain muncher.
Raised by shooting and hitting enemies, or passively via a Shooting Gallery facility in your home base. And unless you're in REAL trouble, the natural health boost you get while waiting in base works just fine in 99% of situations (and these effects can be superseded via the Sterilizing Foam facility mod anyway). Assault: Significantly reduced recoil. In addition, it will also boost your gardening skills which will boost your agricultural income amount. Snap to targets while aiming unlocked. Later on this page we'll also tackle traits for a little bit (though there are so many we won't review them all).
Leader -- Determines what type of community you will have (Builder, Trader, Sheriff, or Warlord), which in turn unlocks a leader special facility, and a unique leader questline. Pharmacology (Avoid) -- Craft strong painkillers and reduce the cost of plague cures. Citizen -- You can now see the Hero Bonus Trait. Or do you want to go toe to toe with zombies? If they have good traits or just neutral traits, keep the character (good traits are a nice to have but are not any sort of requirement to keep them for your community). Upgrade your account to unlock all media content. But, this is a worthy tradeoff in the long run.