Here are the two methods players can use to attack out of turn: - Counter attacks: A character can counter attack if they have the counter attack buff or have an ability that allows them to counter attack passively. Critical Hit Chance: Everybody gains 10%, plus 8% whenever T3 uses an ability. It means that all of these guys are gonna hit a lot harder than they usually do, will almost always inflict their debuffs, and will be a bit tougher to kill, especially R2. Stops enemies from using Special abilities) If the enemy has Target Lock, then this attack can't be resisted(Depending on a targets Tenacity, and an attackers Potency, enemies can resist debuffs. ) List of units that make additional attacks. Again, gain Secret Intel for 3 turns and a stack of Translation for 3 turns. But in my testing I have found it to be a pretty capable mid-level team. Also, BB-8 has a 50% chance to gain Foresight for 2 turns when he is attacked, and when he evades Droids recover 8% Health and 8% Protection. He also gains 15% Protection up for 2 turns and a stack of Translation for 2 turns because of C-3PO, and Secret Intel for 3 turns from BB-8. Evasion: C-3PO and R2 gain 10% for each stack of Translation (total 30%). Since he's attacking up to 5 targets, it's very likely at least one hit is critical.
This ability starts on cooldown and can't be Evaded. The best characters and ways to evade attacks in SWGOH. In this guide, we'll check out how to attack out of turn and the best teams you can use for that feat in SWGOH. Offense: Everyone gains 10% of R2s Offense.
You can earn the feat through counter attacks, but that relies on a solid defensive team that can absorb the damage. Abilities and effects that activate on attacks will be triggered by these additional attacks unless otherwise specified. This is a baseline of characters in both the early and end game that players can use to earn the attack out of turn feat. The best SWGOH characters to inflict damage over time (DoT) with. Assisting attacks: A character can be called to assist in attacks through individual character selection or mass assists. C-3PO and R2 gain 10%(total 30%) for each stack of Translation. Yet there's one group that's been rather... While the others all can gain Translation naturally, T3 can't.
Strange things happen. He also has an 80% chance to counter attack when he is damaged. Also, if he gives this buff to R2-D2 or C-3PO, they also gain 15% bonus Protection for 2 turns(kinda like a second health bar, you have to destroy it before damaging health) because they are Galactic Republic characters. BB-8 also inflicts Offense down for 2 turns on the target enemy. He also isn't affected by most of C-3POs passive abilities as he is an Old Republic character, and not Rebel, Resistance or Galactic Republic. Best mass assist teams in SWGOH. Accuracy: Everyone gains 10%. Mass assists are generally the fastest ways to accumulate enough attacks out of turn to secure a feat in SWGOH. All Allies gain 80% Turn Meter and gain Advantage, Critical Chance Up, Critical Damage Up, Offense Up, and Speed Up for 4 turns. Then you have BB-8s other Special Ability, with a cooldown of 70!
Bonus Turn - Ally = Only an Ally, chosen or at random, takes an additional turn. Also, because of C-3PO, R2 inflicts Expose for 2 turns. Meanwhile, Padme Amidala, General Kenobi, and C3-P0 all have mass assist Special abilities. Since usually these characters have poor damage, you will most likely be laughed at.
Bonus Attack = This unit makes additional attacks. First Order: Captain Phasma (L), First Order Stormtrooper, Sith Trooper, First Order TIE Pilot, First Order Executioner. Again, Since he used an ability, all droids gain 8% Potency and Critical hit chance. Finally you have T3s special attack, which is a very, very good one for a Support character, and has a cooldown of 3: Dispell all buffs on all enemies, then do damage to all enemies.
And remove 6% turn meter(you need 100% to take a turn) Reduce turn meter an additional 3% for each stack of Translation, (maximum is three, so 9%) However, because of his own passive abilities, Rebels inflict Expose for 2 turns with their basic. Make sure to check out some of our other SWGOH guides to help you earn those Conquest or Galactic Challenges feats: - The best SWGOH characters to inflict Thermal Detonators with. Reduces the bonus damage a critical hit does) Then remove 20% turn meter from all enemies. Next you have the main damage dealer of the team, and sorta the odd duck as well: T3-M4.
However talking about it is not a good idea. His first Special has no cooldown at all: BB-8 and a random ally that doesn't have it gain Secret Intel for 3 turns. Also when T3-M4 starts his turn he has a 75% chance to inflict Target Lock on a random enemy, which can't be Resisted. Anyone with at least 2 stacks of Translation gains 15%. R2 gains 10% Health for each Rebel(total 30%) Anyone with at least 1 stack of Translation gains 30%. So as with most characters in the game, C-3PO has two types of abilities that he can use during his turn. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Ok here's the abilities. Finally you have BB-8, the main Tank of the team, who has some rather quirky abilities. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Critical hits also reduce BB-8s cooldown by 1. If he evades an attack, nothing happens to him) Because of BB-8 and C-3PO, he gains Secret Intel for 3 turns and Translation for 3 turns respectively. Geonosians: Geonosian Brood Alpha (L), Sun Fac, Geonosian Spy, Poggle the Lesser, Geonosian Soldier.
Then you have C-3POs Special, which has a cooldown of 3 turns: C-3PO Gains Potency Up and Stealth for 2 turns, then he and target other ally gain Translation(will be explained later)for 3 turns, C-3PO inflicts Confuse twice on target enemy for 3 turns, then calls all other allies with Translation to assist, doing 50% less damage. Inflict Offense Down and Critical Damage down for 3 turns. While C-3PO isn't much help to T3, R2 still allows him to dispel his debuffs on a critical hit. The Global Modifer: "All units are inflicated with 10 stacks of Hesitation at the start of the battle". T3-M4s Basic: Do damage to target enemy with a 75% chance to inflict Ability block for 1 turn. There's also Choppers Second special, also cooldown of 4: Dispel all buffs from target enemy. The current Galactic Challenge has Opportunistic Advance s one of the Feats. However, in italics I will list what happens because of this team. Abilities and effects that activate on attacks will not trigger for the additional damage. Is this another CG mistake or am I missing something? E. G. Can only be activated once per turn). Health: Everyone gains 10% of R2s Health. Bonus Turn = Only the unit with this mechanic takes an additional turn. However the sheer damage he provides, plus the boosts he gives his allies, make him a worthy member of the team.
Jedi Knight Luke Skywalker. R2, C-3PO and Chopper gain 10% Potency for each stack of Translation(total 30%) Anyone with Secret Intel gains 25%. Then you have Choppers first special, with a cooldowns of 3: Gain Taunt(forces enemies to attack him) for 1 turn. Burning targets take 30% more damage.