Him and take bottle and keys, now go back to the middle path. Click on Simon to recover. Goblin fortress: The box is now in the storage room of the fortress. In the opening sequence, the dog is in the attic in search of the book he came with. Use the Repulser (pig) with the chocolate door, then walk inside. Hearing barking from upstairs Simon climbs up to the attic and opens the chest. Sordid turns back also.
Talk to the dwarf in the middle of the screen, then pick up the hook. The woodworm become part of your inventory. Return to the village and visit the Apothecary. You can either sneak out the door while his back is turned or eat as much stew as you can (Yuck! ) Talk to them until you agree to get them "real quality wood" and they decide on "mahogany" - third promise to help. Now, you are back to normal size. Fill the specimen jar with the stew when you can. Continue right along the path to the Center of the Forest. Take the right path and enter the center of the forest. Consume the "Drink Me" potion. Go through the trap door and walk along the planks.
Look at the water and pick up the tadpole. Use fire extinguisher on fireplace. The stronger one wins. Sousaphone: Talk to the musician. Now I battle random monsters in the southeast corner of the first level of the Keep, with fights at 2N 9E, 0N 8E, 1N 9E and 1N 10E. Simon is now wearing a wizard robe and has landed in the midst of goblins and trolls invoking a magic spell for food. Floor 4, after raising your power beat priest. Gelidia | Ice Keep | Black Tower | White Tower | Grey Tower | Ice Dungeon. Toom with 1 bat and 2 keys, beat bat take keys, now go up. Use the magic wand with the lava. Only the gold ones) for 100 gold each, and you will need.
Pick up Sordid's red spell book from the bookcase. To floor 11 will appear and the way is clear to floor 11-20. Sail over to the seeds. Take the lower right path to the tower. Climb down the vines at the lower left of the screen. Floor 12, in the north-east and north-west corners of the room, providing access to merchants.
Go back up to the demons and talk to them - we're ready - Let's ROCK! Pick up the flaming brand and hold it over the Druid's head. Use the spear to fetch down the skull hanging from the ceiling on the left. Use your ladder on this hole. When you have control again, go back to that room and open the tomb. He slips on the wax on the ground and while down; Simon gives him a nudge and falls into the lava. When you hear Goblin guards approaching, open the iron maiden and hide in it. Go back down the way you came up. If you lose, just keep on coming back until you win. Pick up the flaming brand at the center of the room. Go to the teleporter and automatically press the red button marked self destruct.
Eat the stew (secret ingredient - swamp mud), use specimen jar on stew. The attendant runs and hides. Go to floor 3, get priest, key and bottle. Combine the rope and magnet to make a single item. Pick up the mushroom and eat it to return to normal size. Up right, beat red slime and 2 greens, and get keys, and go. Use the scissors to cut off the sleeping dwarf's beard. Now go north-east and pick up the rock, then look at it. Pick up the stone on the path. Forum Rules: Can I post a new topic? Open the iron maiden and pick up the mints, then talk to the druid.
Find out how to get into the treasury (through the golden door on the upper left). There is one missing but you have one in your inventory. Use the key to unlock the door. Go outside and use box of grocery for the goblins that is outside the Shoppe. Return left to the five way junction, then take the upper right path to the cordoned off hole. Inside you meet your dog - pick up one of his hairs, and he will put you in the garden. Try to take her broom. Barbarian: See a crying Barbarian with a thorn on his foot. Talk to the druid and then remove the ring. Starting off in Calypso's House, take the magnet from the fridge, and the scissors from the drawer. Exit the apothecary. To perform an action; first select the verb, then the object you want to use the verb on and then click the left mouse button.
He needs a magic axe made from Milrith. Return to the Shoppe. Talk to the dwarves. Once the mummy is destroyed, pick up his staff. Go north-west and pick up the paper. Their real value is that they provide a 2 point improvement to AC for a Hunter (and only Hunters), even if he doesn't have a bow equipped. He breaks it and you pickup the fossil.
Go to Floor 7 beat skeleton B and get keys. Use the hair to enter the house, and once inside use the woodworms on the floorboards.
I think this team is a rather decent fun team to use every now and then. What does that all mean? And remove 6% turn meter(you need 100% to take a turn) Reduce turn meter an additional 3% for each stack of Translation, (maximum is three, so 9%) However, because of his own passive abilities, Rebels inflict Expose for 2 turns with their basic. Swgoh attack out of turn out the lights. This ability starts on cooldown and can't be Evaded. R2 gains 10% Health for each Rebel(total 30%) Anyone with at least 1 stack of Translation gains 30%. And he has a 30% chance to assist when a Droid ally uses an ability during their turn.
R2-D2s Basic: Do damage to target enemy, with an 80% chance to Stun them. If all allies are Droids, BB-8 gains Taunt for 1 turn. Make sure to check out some of our other SWGOH guides to help you earn those Conquest or Galactic Challenges feats: - The best SWGOH characters to inflict Thermal Detonators with. If they already had Tenacity down, inflict Daze for 2 turns(stops attacking outside of your turn, and gaining bonus turn meter from abilites) Also removes all of his debuffs and decreases the cooldown of his second special on a critical hit because of R2s and his own abilities. T3-M4, Chopper, BB-8, R2-D2 are the current 4 Astromechs in the game. He also inflicts Offense down for 2 turns on the target enemy and gains a stack of Translation for 2 turns thanks to C-3PO, gains Secret Intel for 3 turns and reduces BB-8s cooldown by 1 on a critical hit thanks to BB-8, and removes his debuffs on a critical hit because of his own abilities. Swgoh attack out of turn around. Geonosians, Ewoks, Old Republic, and Rebel Fighters are the fastest attack out of turn and mass assist teams in SWGOH through their Leader abilities. That's not including the Ahsoka Tano Unique ability to assist on ally Special abilities or Shaak Ti calling in an ally to attack. Also, he gains a stack of Translation. Attack out of turn is a feat generally thrown around in Conquest and Galactic Challenge game modes in Star Wars: Galaxy of Heroes. It means that all of these guys are gonna hit a lot harder than they usually do, will almost always inflict their debuffs, and will be a bit tougher to kill, especially R2.
Then you have the unsung hero of the franchise, relegated to secondary attacker in this team: R2-D2. Geonosians: Geonosian Brood Alpha (L), Sun Fac, Geonosian Spy, Poggle the Lesser, Geonosian Soldier. Created Sep 7, 2015. Also, because of C-3PO, R2 inflicts Expose for 2 turns. Bonus Damage = This unit has abilities that deal damage additional times. Swgoh attack out of turn characters list. Also inflicts Offense Down for 2 turns on the target enemy, and R2 and C-3PO gain 15% Protection Up for 2 turns, and BB-8 gains Secret Intel for 3 turns and Translation for 3 turns. Now already, that's a lot of interaction going on. BB-8s Basic: Deal damage to target enemy and inflict Tenacity down for 2 turns.
List of units that grant an ally a Bonus Turn. Ewoks: Chief Chirpa (L), Wicket, Logray, Paploo, Ewok Elder. Sith Eternal Emperor. Target Locked enemies can't resist these debuffs. While the others all can gain Translation naturally, T3 can't. However the sheer damage he provides, plus the boosts he gives his allies, make him a worthy member of the team. Attack out of turn is a type of action characters take in SWGOH. Old Republic: Carth Onasi (L), Canderous Ordo, Mission, Zaalbar, Juhani.
Finally you have T3s special attack, which is a very, very good one for a Support character, and has a cooldown of 3: Dispell all buffs on all enemies, then do damage to all enemies. Choppers basic: Does damage to target enemy, and gives a random Droid ally either Offense Up, Speed Up, or Defense Up at random for 2 turns, with a 60% chance to also decrease that ally's cooldowns by 1. Since usually these characters have poor damage, you will most likely be laughed at. T3-M4s Basic: Do damage to target enemy with a 75% chance to inflict Ability block for 1 turn. Bonus Turn = Only the unit with this mechanic takes an additional turn. Again, due to his own passive abilities, Resistance characters inflict Offense down for 2 turns on the target enemy with their special abilities. There's also Choppers Second special, also cooldown of 4: Dispel all buffs from target enemy. Critical Damage: Everybody gains 10%, plus 8% for each debuff on the enemy team. Meanwhile, Padme Amidala, General Kenobi, and C3-P0 all have mass assist Special abilities. And since he gained a non-unique buff, he gets 15% bonus Protection for 2 turns. Burning targets take 30% more damage. Now comes the Specials, which have pretty wonky cooldowns. Critical Hit Chance: Everybody gains 10%, plus 8% whenever T3 uses an ability. Inflict Offense Down and Critical Damage down for 3 turns.
Best mass assist teams in SWGOH. Best characters to counter attacks in SWGOH. Health: Everyone gains 10% of R2s Health. Alright so first we have the leader, C-3PO.
Assisting attacks: A character can be called to assist in attacks through individual character selection or mass assists. Also, BB-8 has a 50% chance to gain Foresight for 2 turns when he is attacked, and when he evades Droids recover 8% Health and 8% Protection. How to attack out of turn. Next you have the main damage dealer of the team, and sorta the odd duck as well: T3-M4. C-3PO and R2 gain 10%(total 30%) for each stack of Translation. Again, gain Secret Intel for 3 turns and a stack of Translation for 3 turns. Create an account to follow your favorite communities and start taking part in conversations. General Anakin Skywalker. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. If that ally is a Droid(which is everyone) they also recover 50% Health and 50% Protection, and gain Offense Up and Critical Hit Immunity for 2 turns. Abilities and effects that activate on attacks will not trigger for the additional damage. Bonus is a battle mechanic that references a units ability that lets them make an additional Turn or Attack. Rebel Fighter: Mon Mothma (L), Kyle Katarn, Cara Dune, Chirrut Imwe, Baze Malbus.
Protection: Everyone gains 10% of R2s Protection. He also has an 80% chance to counter attack when he is damaged. You can earn the feat through counter attacks, but that relies on a solid defensive team that can absorb the damage.