Animal Facts -- NOTHING!!!!! Some are good, some are bad, and some are just for flavour (aka they have no game effect). Poker Face -- +20 Max Stamina, +10% Influence Gained, Knowledge of Influence (Command Centre). Gunslinging: Reduced reload times, and you become a crack shot with small arms. Cardio: Affects how much Stamina a survivor has. Thanks to Reddit user AslanMed, we now have a pretty good start on a guide to State of Decay 2's Core Skills and Optional Skills. Given that, when this Skill combined with someone who has the Herbalism skill, you can use the Meds you grow to churn out Bulk Plague cures to sell to enclaves at 500 influence apiece. Slam Attack unlocked. To get rid of these characters, make sure you EXILE them and not just leave them outside to get eaten - the latter has a huge morale loss associated with it, while the former has no penalties (though feel free to sacrifice them, to the zombie mobs if you're going for the appropriate achievement:)). Just remember to actively boost your yields at your gardens and farms to get the greatest benefits from this skill. Comedy -- +2 Morale (Community), +100% Standing Rewards, Pop Culture Knowledge (Lounge). All around though, a pretty pointless skill. Endurance (Great) -- Increases Health, and trauma accrues more slowly.
15% Radio cooldown is nice, but not necessary (unless you are really relying on sniper supports). Don't worry, they don't come back looking for revenge (at least not yet). Log in to view your list of favourite games. Office Material Skills and Traits in State of Decay 2. Every character has four base skills, all of them useful: - Cardio -- Increases your stamina bar, which allows you to run, jump and swing a weapon.
Movie Trivia -- Knowledge of Pop Culture (Lounge), +50% Experience Rate, +6 Morale. See "Electronics" above for my take on C4. It has a wide variety of benefits. Firearms has four advanced skills, with one great, two neutral and one avoid. In State of Decay 2, all survivors are generated with four key skills and a fifth skill slot that may or may not be empty.
You'll probably never use leg sweep. Dragons Dogma Dark Arisen (Steam): Dragons Dogma Dark Arisen (Switch): State of Decay 2 allows you to add Skills and Traits to your survivor in the game. Gardening (Neutral) -- Allows for improved yields at gardens and farms, and can covert farms and gardens to grow meds instead of food. It's not Gunslinger though, so it gets a Neutral.
Again, we'll use the Great, Average, or Avoid scale to recommend what to take. TV Trivia: +6 Morale, +50% Experience Rate, Knowledge of Pop Culture. This will further decrease injuries, increase max health and decrease the amount of stamina consumed in melee attacks. Improve at latrines, or at power and water facilities.
No need to keep Auto Shops around. The reduced melee stamina cost is good in and of itself, but if you can learn to grapple zombies consistently, you can now grapple from the front, making handling regular zombies a breeze. They are usually shown together in the game. As of now however, a rare type of Mysterious Wandering Trader has been added to the game that offers training manuals for the most popular quirk skills, so keep an eye out for them during your gameplay. Pinball: +100% Shooting Experience Rate, Knowledge of Mechanics. You are now in the Zombie apocalypse. You'll spend a LOT of time in this game scavenging, so putting this on a character will make them a scavenging powerhouse. Unlocks a close-range kick attack while aiming. Every community needs at least one good mechanic! Officer Material is one of the best traits to have. But, do you know what zombies can't do? No unread notifications right now.
These both are pretty self-explanatory. Shooting: Reduces firearm sway and recoil. Each skill has seven levels apiece, and once you reach level seven, you can replace a basic skill with a speciality skill (you'll get to choose from one of two choices from a pool of four options). Making Coffee: Knowledge of Coffee Preparation, Knowledge of Cooking, Make Coffee More Efficiently in the Kitchen. Meanwhile, Solar Arrays take up a large slot, which is better served by building something else there - if you need power, grab a power outpost instead. And silencers are very rare to find in this game, so the Engineering skill will be the main way you acquire them. This trait has the highest possible Morale boost that you can get in the game. A 50% shot of getting the Great skill, and trust me you want this skill on nearly everyone. You'll probably never ever use the flying strike. Recycling -- +2 Materials Per Day, +25 Parts Per Day. Driving+100% Fuel Efficiency, 50% Vehicle Impact Reduction, 50% Vehicle Loudness Reduction. As a bonus, you can crack opens these bulk plague cures to be awash in plague cures early in the game, and never have to worry about blood plague again. My personal favourite advanced Cardio skill.
The extra material storage is nice to have but generally is unneeded since I'm usually low on materials (and any excess can be stored in car trunks). Sprint while crouched. The latter two you can run away from. Hairdressing -- Knowledge of Chemistry, +10% Influenced Gained. This trait will give your resource carrying capacity a huge boost. On higher difficulties, you want to shoot your gun less and less, as shooting attracts lots of zombies (so get ready to be MOBBED on lethal). And its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. 5% Search Speed/Level. Extra useful in higher level difficulties when people eat 1. Nutrition (Avoid) -- Craft nutritious snacks, reduce rationing penalty, and improve stamina from feasts. These can be levelled just like Base skills and have their own specializations.
And medicines are a pretty rare occurrence in the middle of a worldwide apocalypse. With this skill equipped you will get -25% in Gun Durability Loss, +100 Shooting Experience Rate, and Knowledge of Mechanics. Flying Strike unlocked. Core Skills: As your survivors use their Core Skills, they will gain experience and level these skills. NOTE: Survivors with no skills assigned to them can be assigned a community skill via an in-game training book. Sexting: -5 Influence Per Day. It also locks your character in blunt weapons.
Also great if you have someone with Medicine/Pathology as you can use excess meds to craft bulk plague cures, which sell to enclaves for massive amounts of influence (before finishing the final leader legacy mission ending the game, I load up all my survivors with one or two cases of Bulk Plague Cure to take into their next game for a huge leg up on the next map). With this trait you get: - +10 Light Carrying Capacity. 3 Max Stamina/Level. Once a character has a community skill, they are stuck with it for life, so choose carefully.
Later on this page we'll also tackle traits for a little bit (though there are so many we won't review them all). Pinball is a quirk skill in the game. Starter Traits and Evaluating a Character. What is your favorite Quirk Skill, not including the Red Talon Skills because they're OP. Saving this skill from the scrap heap, the ability to upgrade to a Barracks 2 is a nice to have, so that's something. The increased chance to kill zombies with a bladed weapon is the star here, plus standing executions are nice.
Being in 5th place out of 7 on the "Large Facility Slots I Like List" basically means it doesn't have a prayer of being built.