Players seem to either hate or love the Seventh Seraph Officer Revolver. Threat Detector – Increased reload, stability, and handling when enemies are in close proximity. Warmind generating Armor Mods were somewhat of a gamechanger when they were first introduced. What are some of its best rolls?
The main differences between most guns can be expressed as the ratio of damage per attack speed. As it is, Seventh Seraph Officer Revolver is in an awkward position with a kind of janky perk pool (Air Assault? D2 Legendary Weapons. There, unfortunately, is no short cut which can help the player get the Seventh Seraph Officer Revolver. Although this 180RPM hand cannon doesn't have a perk pool that's as notable as Rose or any of the other weapons released this season, it has one very specific use case that makes it an excellent choice in PvE, especially when paired with a certain build. But now i prefer it over any exotic HC i have (been pairing it with Duality or a high impact reserves Frozen Orbit depending on the map).
Seventh Seraph CQC-12. If you can get into a good rhythm here, this Hand Cannon could be fun in PvE. They were directly connected to activities involving Rasputin, with all six weapon types becoming available throughout the season. Two were connected to the Season Pass, the rest could be bought early for a large fee from Rasputin or unlocked by completing Bunkers. Truthfully, though, this Hand Cannon falls short of a Luna's Howl in almost every way, and both share the Precision Frame.
Perk 1: Full Auto Trigger System or Threat Detector. I've tried many and have many i "like" but no real favorites. With a base mag size of 8, this can help with increasing mag size after the first few kills. Stability determines how much the gun recoils after each shot and how tight your groups are. This is especially powerful when used by a Hunter with Lucky Pants.
The Flared Magwell is another good option as it increases stability by 5 points and reload speed by 15. I know 180 RPM hand cannons are not in a good place in Destiny right now but if they do buff these archetype's it can be a solid option. Ambitious Assassin overflows the magazine based on the number of rapid kills before reloading. Magazine: Ricochet Rounds. It always baffles me how people don't know by now that EVERY 7th Seraph and Ikelos weapon makes Cells..... Do I have to give you THE BUSINESS? Found Verdictfrom $27. You want to be firing off as quickly as possible, with the confidence that you still have ammo left or can quickly add more. Feeding Frenzy – Kills with this weapon increase reload speed for a short time. I am leaning towards Vorpal Weapon to be able to shut down Guardians using their super, which is always fun. The name and stats are nearly identical except for the perks it can roll with. It's also exclusive to Spire of the Watcher, meaning it's less easy to farm than it was before.
Terrible PVP perks for the most part. Chain of Commandfrom $59. The Officer Revolve has the following stats: - Precision Frame. For PvE, it would be mostly the same, as the increase stats will all go a long way to help you land shots, or keep firing, but for the final perk, you would probably be aiming for either Vorpal Weapon or Timed Payload. It does, unfortunately, have a smaller magazine size, lower impact, and a heavy recoil — this means you'll either want to mitigate those issues or lean into the range, handling, and stability.
Threat Detector is all about helping your Reload Speed, Stability, and Handling when enemies are close, which they probably will be in PvP. This one is accessible from Savathun's Throne World near the enclave, and it's a reward from the Harpy encounter. I hate the fourth horseman and it's still stupid looking and would never work but it is good. There are three different weapon types in Destiny 2 that you can switch between. As of mid-Season 19, the Officer Revolver can only be obtained by beating the final boss of the Spire of the Watcher dungeon. Adds +6 stability for a total of 63 and +7 to range for a total of 42. The first combo is excellent for short-range combat and viable for both PVE and PVP, as long as you can land rapid kills and stay close. Showing 1–32 of 119 results. Magazine: Tactical Mag or Appended Mag.
Corkscrew Rifling – +5 Range, +5 Stability, and +5 Handling. Since we should be landing Head Shots (precision hits), Fourth Time's the Charm will give us two bullets back just for having good aim. I have no idea how long it sat in my bank or what really made me take it out. Finally, Drum Loaded Grenade Launchers, Rocket Launchers, Machine Guns, Linear Fusion Rifles, and Swords use purple Heavy ammo, which drops a bit less frequently.
Reconstruction – This weapon slowly reloads itself over time, up to double capacity. Chambered compensator, Accurized Rounds, Threat Detector, Vorpal Weapon. This requires you to turn in just 100 weapon parts, which are earned by dismantling unwanted weapons and armor, to gain a level. Threat detector procs more than i expected in pvp and vorpal means i do (if i remember right) 44 to the head on a roaming super (which is honestly really good for a fast weapon). Perk 2: Vorpal Weapon or Firing Line. To get this hand cannon you'll have to run through the Dungeon Spire of the Watcher, which arrived in Season of the Seraph. Once you unlocked all six, similar to the Umbral Engram system for Trials, you could collect additional rolls through other activities. Most guns, however, will fall neatly into either of the three categories. If it has one weakness it is that the range is kinda ass... but it duels decently in the mid range somewhere between SMG and pulse.
There are four components of the weapon that can be enhanced with a combination of perks: - The Barrel. Corrective Measurefrom $27. The perk you're looking for in this slot will increase your handling the Hand Cannon better or give a little extra ammo. Stability masterwork for stable shots and Backup Mag mod adds +3 to the mag for increased mag size. Rounds per minute – 180.